How to Apply Instructional Design Models in Your Work
Instructional design is a new field in software engineering. It’s been around for decades but has only recently started to gain traction as a discipline and be used by software professionals in their day-to-day work. Today, instructional designers are increasingly needed by companies large and small. Today nearly anyone using software can expect to be asked to provide feedback on the user interface of an application or website at some point during their professional life. The world has gone digital, and even the most mundane tasks are now often done on computers. As such, users must have positive experiences with software applications. Instructional designers use models to ensure that every user has a positive experiences with your software applications. In this post, you will learn about different types of models and how they are used in instruction design practice so that you can implement them when working on your next project.
What is Instructional Design?
Instructional design is the process of creating user
interfaces that provide guidance and assistance for users. This process can be
used to create applications like online training systems, online help systems,
online learning management systems, or any other type of software.
Instructional designers help non-technical users use technology by creating
clear instructions and helpful visual metaphors. To do this, they rely on
models to explain how to use technology and create user interfaces that don’t
overwhelm users with too much information. Instructional designers are
responsible for the success of any user experience and the overall usability of
the software they design. If your website is confusing to use, then no one will
be able to successfully accomplish their tasks. Instructional design models can
be used to create user interfaces that are easy to understand and navigate.
While they are primarily used for software, many models are transferrable to
other types of applications.
Types of Instructional Design Models
There are many different types of models used in
instructional design. We’ll explore three of the most common types below and
explain the pros and cons of each. - Guided Discovery - Guided discovery is a
model used to create tutorials that teach new users how to use technology.
Users are guided through the process of learning how to use a software
application, with clear instructions and visual metaphors. - Problem-Based
Learning - Problem-based learning is a model that guides users to discover how
to solve a problem on their own. Problem-based learning is great for creating
online training systems where users are guided to solve a problem without being
told exactly what the problem is. - Constructivism - Constructivism is a model
that guides users toward creating something new. Using constructivism,
instructional designers can guide users to create something new together, like
creating a video playing a song or creating a social media post. - Related Work
- Instructional design models are by nature comparative, so it’s important to
also look at other models in addition to the ones you’re using. Instructional
design is an emerging field, which means there isn’t a lot of research on best
practices yet. Therefore, you’ll often find that models are used interchangeably
depending on the instructor and the course being taught.
How to Apply Instructional Design Models in Your Work
Instructional design models are not meant to be applied
haphazardly. They are meant to be used carefully and thoughtfully to ensure
that you are creating user interfaces that are easy to understand and navigate.
There are three main steps to applying an instructional design model: - Define
user personas - Before you start designing personas, it’s important to first
understand what a user is like in your software application. This can be done
through user interviews, surveys, or other research methods. Once you
understand your users, you can create a set of user personas that represent
each user type. - Plan navigation - Once you know who your users are and what
they need, you can start designing navigation that guides users through the
experience. This can be done through wireframes, storyboards, or another design
approach. Navigation should be designed so that it is easy to navigate, with
predictable paths throughout the experience. - Build the experience - Once
you’ve designed the experience, you can start creating the experience. This can
be done using development tools like HTML/JavaScript/CSS or using a
design-builder tool.
Which In-Depth Instructional Design Model Should You Use?
There are a number of different kinds of instructional
design models. As such, you’ll often see authors recommend using multiple
models in one course. In-depth methods are typically more difficult and
time-consuming to learn, so it’s important to pick the one that is right for
you. If you’re new to the field, it’s recommended that you start with a guided
discovery model, such as the SMART method. This model guides users through a
tutorial and models the user’s experience throughout the tutorial. Once you’ve
mastered this model, you can move on to problem-based learning models.
A word on terminology
As with any field that is just starting to become more
popular, there are a number of new terms being used in instructional design.
This is especially true when it comes to models and terminology, so it’s
important to understand the terms and their meaning before you start work. More
often than not, the terms are used interchangeably and are not actually the
correct term. Here are a few common ones to watch out for. - Model - A model is
a concept that explains how something works or how to accomplish something. -
Metaphor - A metaphor is a word or image that describes something that is not
really there. - Model/Metaphor - A model/metaphor is a model that uses a
metaphor to explain how it works. - Instructional Design - Instructional design
is the practice of creating user interfaces that provide guidance and
assistance for users. - User Interface - A user interface is the visual
representation of a software application. - Newbie - A newbie is someone who is
new to a field or subject. - UI Design - UI design is the visual design of an
application. - RTI - RTI stands for response time, which is the amount of time
it takes for a user to receive a response from a system. These terms are often
used interchangeably and are not actually the correct terms. It’s important to
understand their meanings and how they are used so you can use them correctly.
This will help to ensure your documentation is easy for users to understand and
navigate.