The Latest Trends in Instructional Design and Technology
Instructional design is a process of designing, developing
and testing effective learning activities to improve student retention. It
involves understanding your learners to create an environment that motivates
them to stay on track with their learning goals. In today’s world, technology
is playing an increasing role in instructional design. The use of technology in
learning has become common in schools and colleges across the world because it
makes education affordable for everyone, especially for those who can’t afford
extra tuition costs. The impact of technology in instructional design cannot be
overstated. As new technologies emerge and existing ones continue to evolve, so
does the need for instructional designers keep pace with these trends to help
ensure their teaching activities remain as effective as possible. This article
discusses the trends you should watch out for when designing your next
educational program or course.
Online learning
Online learning largely refers to the delivery of education
that happens entirely online. This includes both virtual environments like
online courses and simulations as well as blended learning formats that
incorporate both online and offline activities. Online education is quickly
becoming the go-to option for many learners looking to further their education.
In some countries like the U.S., it has become so popular that it has even
supplanted face-to-face instruction in some cases. Online learning is appealing
to many people for a number of reasons. It is convenient and easy to fit around
both work and family responsibilities. It is also cost-effective compared to
in-person courses due to the lower per-person cost and the ability to deliver
it to a much larger number of people.
Blended learning
Blended learning is a term that describes a variety of
different learning techniques that are used to deliver education to learners
who are in an environment where they can’t attend classes in person, such as
online learning, blended learning programs, or virtual programs. Blended
learning is a growing trend in the industry thanks to the ongoing growth of
MOOCs and online programs. These programs are increasingly being offered as
blended learning options so people can access them when they’re not able to attend
a class, such as when they’re at work or are in the hospital. Blended learning
combines elements of online and offline learning, allowing learners to go about
their daily lives while still getting the education they need. For example,
someone who is a business leader may need to brush up on accounting, but they
also may need to get their team ready for an upcoming meeting or take care of
other important business matters. In this case, blended learning could include
elements of online learning, like accounting simulations, as well as
face-to-face classes where the person can learn the accounting fundamentals.
The rise of AI in learning
AI has become a buzzword in many fields, from healthcare to
finance to education. AI is the application of machine learning to solve a
problem or make a decision. In education, AI is being used to improve the way
content is organized and presented to learners. One example of how AI is being
used in learning is through interactive programs that use computer programs to
help learners create their own learning experiences. The computer can detect
the learner’s preferences and help them find the right content, creating
personalized learning experiences. Other AI-based learning technologies can
help instructors create customized learning experiences by using data to
determine what content and activities should be taught next. AI-based platforms
can also be used to track learner engagement and help instructors adjust their
activities as needed to keep students engaged. AI is also being used to help
bridge the gap between higher and secondary education. AI can be used to help
identify what content and skills are missing from a secondary education to help
learners get ready for postsecondary education.
Virtual and augmented reality
Virtual reality is a computer-created environment that
imitates real life, allowing users to see, hear, and feel everything as if they
were really there. VR can enable users to travel to other places and experience
new things, have medical procedures performed on them, and use augmented
reality to see things in the real world with the help of a device like a phone
or a wearable. VR and AR are growing in popularity due to the fact that they’re
affordable. They can be done on a low budget and they’re accessible to a wide
range of people due to their low overhead cost. VR and AR are growing in
popularity due to the fact that they’re affordable. They can be done on a low
budget and they’re accessible to a wide range of people due to their low
overhead cost. There are also many education programs and initiatives that are
now using VR and AR to bring learning experiences to life and improve
retention. VR and AR are growing in popularity due to the fact that they’re
affordable. They can be done on a low budget and they’re accessible to a wide
range of people due to their low overhead cost. There are also many education
programs and initiatives that are now using VR and AR to bring learning
experiences to life and improve retention. For example, AR can be used to bring
real-life objects, like notes and books, into the virtual world. VR can be used
to bring the real world into the virtual world, allowing learners to be in two
places at once. VR and AR are growing in popularity due to the fact that
they’re affordable. They can be done on a low budget and they’re accessible to
a wide range of people due to their low overhead cost. For example, AR can be
used to bring real-life objects, like notes and books, into the virtual world.
VR can be used to bring the real world into the virtual world, allowing
learners to be in two places at once.
Gamification in instruction
Gamification is the use of game design principles and
mechanics in non-game contexts, such as instruction. Gamification is a growing
trend in education as it allows for more engaging learning experiences for
students by using game-based principles. There are many ways that gamification
can be used in education. One way is to use a game-type interface to help
learners understand the concepts they’re learning. For example, an instruction
gamified interface can be used to help learners understand how a new technology
works by creating a game-like environment that explains how the technology
works. Gamification can also be used to help reinforce learning among large
groups of students. A program that uses gamification to help learners retain
information can create leaderboards among students that rank them based on how
much they’ve learned. Like many other trends in instructional design and
technology, it’s important to keep an eye out for gamification trends so you
can stay on top of the latest trends and design techniques to help your
learners stay on track with their education goals.
Bottom line
Instructional design is a process of creating and delivering
effective learning activities to improve student retention. As technology
changes, so does the role of instructional designers. With emerging
technologies such as VR and AI, instructional design is constantly evolving to
keep up with these changing technologies. With the changing landscape of
technology, instructional design is expected to evolve as well. This article
discusses the trends you should watch out for when designing your next educational
program or course.